package engine;

import java.util.Scanner;

public class Game {
	
	
	/* Gets what the user is inputting. */
	private Scanner scanner;
	
	/* What the user inputted. */
	private String currentInput = "";
	
	/* This game's manager. Useful to
	 * have a pointer to it if we want
	 * to stop the game. */
	public GameManager gameManager;	
	
	public Game(GameManager gameManager) {
		this.gameManager = gameManager;
	}
	
	/* Basically a new output/input round
	 * each time this is called.
	 */
	public void tick() {
		
	}
}
